MIMIC
Supported by Goethe-Institue Kairo - Digital Residency Program
Mimic, mimic
If you want
The sisters' gimmick
Remember how it all began
From high to low,
Where did each finger go?
Mimic is a soft/digital puppeteering machine. An audio-visual composition where the characters' movements and sounds are described algorithmically then simulated in real-time using Unreal Engine and Ableton live.
It is also a family portrait. Influenced by an older sister who counts and repeats actions (in sets of 3's), and by former personal superstitions about numbers. I copied her as I came into awareness of the world around me. From finding the best fit for words on my fingers to adding license plate numbers: I ended up here, programming. These number games now algorithms.
I'm portraying this relationship through this hand/number game in a style inspired by the number games we played growing up in Cairo. The style of the portrait is heavily inspired by family portraits from ancient Amarna period.
Sabry Marouf 2020-present (Using Unreal Engine and Ableton)
Sound by Michael Häßler
Visual Artist - Touring VJ with artist M.I.A.
2018-present
In 2018, I was commissioned by artist M.I.A. to create visuals used for her live shows using Unreal Engine. Till present I create visual content and graphic elements for her various projects, and join her to VJ her live shows worldwide.
Queeraspora - 2019-Present :
Tech - Graphics - VJ - Co-organizing annual Queer Ref-Grants get louder! events in Bremen
Queeraspora (short for Queer Diaspora) is a self-organized group of Queer BIPoC Refugees, Migrants & Post-migrants in and around Bremen, Germany.
*One of the visual sets in Queertriarchy: Queer Ref-grants get louder! 2021 event and live-stream. This year we decided to mix 3D with green screen video: DJ TANTAN's set focused on the Haitian Revolution and Voodoo. Accordingly, he/they requested to portray the Voodoo spirit Damballah.
Mapping Possibilities (2016-2021)
Mapping Possibilities was an audio-visual collective project founded by Nurah Farahat, Rami Abadir and Islam Shabana which focused on initiating and facilitating new audio-visual collaborations through collective experience and knowledge sharing culminating into new audio-visual performances between 30 mins to 1 hour.
In this collective, visual artists focus on generative and interactive real-time visual experimentation using coding, open source programming platforms, alongside more traditional media such as video and 3D animation. While sound artists take a more sound-oriented approach, featuring non-dance electronic music (i.e. abstract, noise, drone, ambient, glitch, IDM, experimental, . . . etc.).